This results in being stuck with low level monsters at times unless you keep on grinding easy to get treasures in the tutorial area just to make them a viable option. The biggest problem with this as well is, that enemies scale to the MC but the monsters you scout do not, when it's the monsters that do most of the fighting. This way it even allows you to customize by deciding instead of getting this ability, I rather save up for that ability and such. If it is for abilities and such, it's a much less annoying system, if you can just for example buy them. It's just no fun for me if I can never outlevel enemies and I never understand what's the point of using a leveling system, when it doesn't matter in the end since the enemies will still be as strong or as weak compared to the player when you were level 1 as if you were max level.
What I don't quiet understand is the enemy scaling system but even if I did, I ALWAYS hated enemy scaling systems. Anyway, it pretty good and looks charming in it's cell-shaded Dragon Quest style. I can only call it a mix of JRPG, Monster Collection and Action-Adventure.
It's the better Zelda compared to BotW or TotK (but still not the Zelda I wanted) but also it isn't that type of game.